Poe raise spectre targeting11/5/2023 High-Impact Mine Support Supports spells, or attacks that use bows or wands. Meat Shield Support Supports skills which create Minions. Predator Support Supports skills which create Minions. Cannot modify the skills of minions.įeeding Frenzy Support Supports skills which create Minions. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Unleash Support Supports spell skills, making their effect reoccur when cast. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Summon Phantasm Support Supports skills that can hit enemies, or create minions. Cannot support skills used by totems, traps, mines or skills with a reservation. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Īrcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Ĭast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Įlemental Army Support Supports skills which create Minions.Ĭast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Spell Echo Support Supports spell skills, making them repeat when cast. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Instead of casting that spell, you will summon a totem that casts the spell for you.īlastchain Mine Support Supports spells, or attacks that use bows or wands. Spell Totem Support Supports spell skills that are not triggered. Minion Life Support Supports skills which create Minions. Minion Speed Support Supports skills which create Minions. Minion Damage Support Supports skills which create Minions. Traps cannot use channelling skills.įaster Casting Support Supports non-instant spell skills.Ĭoncentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Trap Support Supports spells, or attacks that use bows or wands. Increased Area of Effect Support Supports any skill with an area of effect. Grant damage reduction % to aura owner on death ĥ0% of Physical Damage Converted to Lightning Damageĥ0% of Physical Damage Converted to Chaos Damageĭisplay monster casts vaal detonate dead text Ĭannot be stunned for ms after stun finished Grant cast speed +% to aura owner on death Grant attack speed +% to aura owner on death Grant actor scale +% to aura owner on death Monster additional rarity of dropped items in merciless +% Monster additional rarity of dropped items in cruel +% Monster additional quantity of dropped items in merciless +% Monster additional quantity of dropped items in cruel +% Monster base type attack cast speed +% and damage -% final Raised Zombies' Slam Attack has #% increased Area of Effect Use View -> Hidden Sheets if you want to toy around with it.Raised Zombies' Slam Attack has 0% increased Cooldown Recovery Rate *All of the raw source data is in hidden sheets for the sake of easier updating. Furthermore, the AI scripts can heavily impact if or when skills are used, check the PoEDB listings for entries like "TargetIsPlayer" or "IAmNotSpectre". Also, a lot of more recent enemies have trigger-based skills that I can't parse well or at all. Most stats will update with whatever level is put in the "Spectre Level" entry, but a few like resists assume map-level spectres for simplicity.ĭPS estimates include the most common skill stats (global damage, cast, or attack speed multipliers), but not more specific stats, nor mods on the monsters themselves, so treat them like a rough guide, rather than gospel. This list should contain all monsters capable of being raised as spectres, but some of them on the list may not actually be raisable, such as ones with the "unusable corpse" tag, "CannotBeUsedAsMinion" mod, or enemies that just don't spawn (Like Snake Flower Man or DrTestopus). It's a lot of data* and calculation, so copying and sorting can be a bit slow. May require logging in to a Google account. For a copy you can interact with, click here, click the link at the top-left in the sheet, or use File -> Make a copy.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |